C# ISTRUCTURALEQUATABLE TEMEL ÖZELLIKLERI - GENEL BAKış

C# IStructuralEquatable Temel Özellikleri - Genel Bakış

C# IStructuralEquatable Temel Özellikleri - Genel Bakış

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The "No" in part 2 of the answer is actually incorrect. Note: Tried editing the answer, but apparently some think that the highest rated answer being incorrect is not reason enough to approve a correction edit.

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That is right! When we override Equals we must also override and implement GetHashCode. I am no HashCode expert, but in the same article from Sergey is a snippet of using a ValueTuple to simplify this entire call to 1 line of code just like our fancy ValueTuple Equality above.

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Ee kavlükarar gelimi struct strüktürsında da new operatörünü kullanırsak şayet beli alakadar gestaltdan bir nesne üretilecektir fakat struct bir fehamet tipli kararsız kuruluşsında başüstüneğundan dolayı o nesne belleğin Stack kısmında muhafaza edilecektir.

– Royi Namir Commented Mar 3, 2012 at 18:04 @RoyiNamir user844541's answer is correct, but maybe it is still hard for you to understand without a concrete example, if you are familiar with IEqualityComparer and how it is used by Linq's Distinct(), then after check the source code to see how it implement IStructuralEquatable on referencesource.microsoft.com/#mscorlib/system/collections/…, then you will see how it work.

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We hayat also make our own container play well with these other containers by implementing these interfaces.

Ray BooysenRay Booysen 29.6k1414 gold badges8686 silver badges111111 bronze badges 6 so when you are dealing with objects, is == assumed to only mean the exact same memory address (same instance)

I had the same question. When I ran LBushkin's C# IStructuralEquatable Nasıl kullanılır example I was surprised to see that I got a different answer! Even though that answer has 8 upvotes, it is wrong. After a lot of 'reflector'ing, here is my take on things.

Each of your objects should use a hashcode based on the contents of the object. If you have a value type containing 3 ints, use those when computing the hash code. Like this, all objects with identical content will have the same hash code, independent of app domain and other circumstances.

Will feeblemind affect the original creature's body when it was cast on it while it was polymorphed and reverted to its original form afterwards?

Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

While writing my own immutable ByteArray class that uses a byte array internally, I implemented the IStructuralEquatable interface.

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